Fove is the first headset that features eye tracking. This means that all the characters that you can see on the screen can be seen just at your back. About 500 people have pledged about US$200,000 to get the Fove VR Headset. In the first day of the 45 day Kickstarter campaign, the Fove has reached its goal of $250,000. All the backers can get a Fove and a developer’s kit by pledging $375 in the campaign and the kits worth $349 have been already sold out. The Fove features a 100 degree field of view, low latency head track and a highly responsive eye tracking system that provides accuracy of 1/20th degree. According to the cofounder and CEO of Fove, Yuka Kojima, it aims at separation with the Fove from a pack of VR handsets that comes in the market. It enables all its users to get into a virtual reality world and allowing you to control the user interface by your sight. Fove also allows humans to connect with the VR characters with genuine eye contact.
The technology behind the eye – tracking technology is the infrared rays that bounces the light off the retina of the wearer and determines how the eyes are angled. The proprietary algorithm of the company, i.e. Foveated Rendering measures the depth of the focus by evaluating the parallax between the eyes of the wearer. It calculates the 3D space that a user looks at and tracks the gaze of the user. The graphic engine adjusts the focus and allocates the resources accordingly.